I'm still thinking on color scheme for this force...I want to keep with the terracotta/rust-red, black, and bone theme. I'd like to do some edging with a lighter color (maybe vermin brown...quick, easy, no mixing required!) for everything (at least the reavers and skyboards). I'll get a test model done and posted for folks to give me feedback on...like anyone actually reads this! :)
I was really happy with how easy everything went together. I was expecting a nightmare with the two-handed weapons...those tend to give me fits as I glue things to myself far too often!...but they went pretty well. The Venoms in particular were a breeze to get together! For the Baron, I'm just using a regular Hellion, with some spikey parts stuck to his "Custom" Skyboard, and a head that will allow me to give him some really bright hair...my daughter says it should be Pink...ug! :P
I did have some trouble on the table with the Hellions, though...they refused to stay on their bases! These are the newer ball and socket type stands, but some of the balls (and/or sockets) just don't seem to fit right. Almost half my hellions refused to stay flying. You'll see in the pictures of the battle that most of the time I just used the stands, and set the actual model to the side. Moving was a giant hassle, and I slowed the game down WAY too much just trying to stick things back upright. One would fall off, causing a domino-effect knocking others over...it was painful!
The battle was a lot of fun. I played my good friend Eric, who I hadn't gotten to play 40k with in almost a year! He was using my arch-nemesis...mech Imperial Guard. As I recall, his list was:
CCS with MoF, 2 Bodyguards, 2 regular guys, and honestly I don't remember what they were armed with, but they had a Chimera w/ Hull Hvy Flamer
PCS with flamers, I think, in Chimera w/ Hull Hvy Flamer
2 10-man squads with flamers in Chimeras w/ Hull Hvy Flamers
10-man Psyker Battle Squad in Chimera w/ Hull Hvy Flamer
3 Veteran squads (1 had Plasma, 1 had Flamers, and 1 had Melta)
and a Leman Russ...I don't remember name, the one with the Plasma Cannon gun and side sponsons.
I used my Baron list:
7 Incubi in a Raider with Flickerfield and Enhanced Aethersails
3 Wracks in a Venom with xtra Cannon
three units each of 5 Warriors (1 with Blaster) in Venoms with xtra Cannons
three units each of 6 Reavers (2 with Heat Lance)
and the ubiquitous 3 Ravagers with Lances and Flickerfields
I laid out the terrain to cover 1/4 of the table, then spread it out. I envisioned the edge of a city, with hills and forest on one side and ruined buildings on the other. I think the terrain maybe ended up being a bit too much, but it made for a fun interesting game.
My standard disclaimor...the power-point map is from memory, and is not to scale. If there are mistakes, they are likely due to my memory of the game, not how we actually played the game!
We rolled Kill Points and Spearhead...my two least favorite :) With the Baron's help I won the roll to go first, and chose the quarter with the densest terrain to cower in.
He failed to seize, luckily, and off I went. The Haemi left the Hellions and got in the Wracks' Venom, leaving his Pain Point behind...the Hellions jumped around a big church. The Baron left the Wracks, taking their Pain Point, and joined the Hellions behind the church. The Wracks got in the Venom joining with the Haemi. The central Reavers moved behind a small wall where I thought they might have range to the LRBT. The others Turboed to where I thought they'd be safe from assault or flamer-fire. The Incubi Raider uesed it's Sails and zipped behind the forest near the Reavers, where they could support and be supported by the Hellions, who ran in to and in front of the church. Venoms moved a bit, trying to stay low profile and waiting for squishy Mon-Keighs to fall out of transports.
The Reavers turned out to be just out of range, at about 10-11". They shot anyway...a glance can kill with AP1...but did nothing. Ravager fire did pretty well, stunning a Vendetta and stunning and Weapon Destroy the LRBT.
The flamer vets dropped 4 Reavers, the PBS dropped their LD to 2, and they ran off. Vendetta fire exploded a Ravager; a Reaver was lost from the middle gang; and I believe two Venoms made their Flickerfield saves.
Shooting isn't horrible, as one Vendetta explodes; another is immobilized. The Flamer Veterans are splintered off the table. The Incubi run around behind a Chimera, preventing anyone from getting out. The Hellions explode the Chimera on the hill, and do Stun, Weapon Destroyed, and Immobilized on the other. The Incubi manage to Stun the Chimera they assault too. The Reavers move in to cover.
Shooting puts a lot of hurt on the Hellions, killing enough for a Morale test. Luckily the PBS fails it's Ld test, so the Hellions survive the shooting phase! The Incubi are not so lucky, as four of them are shot down, they fail their Morale and run off the table. The second Reaver squad is flamered to death, and another Ravager blows up. Sigh. One of the Venoms has both Cannons destroyed.
The Guardsmen are not impressed by the aerial performance of the Hellions, so the CCS and the Squad assault them! I6 and Defensive Grenades prove too much to overcome, however, as both squads are gutted in melee, lost combat by a ton, run off and are destroyed.
Well that could certainly have gone worse. I'm down to one Ravager and one squad of bikes, so ability to deal with tanks is becoming limited. Onward! The Hellions move to hit the two non-moving Chimeras, while the Reavers move to open up the one that has the PCS inside, or the Vendetta, depending on how things go. Venoms get LOS to the melta-vets...
...8 of which are killed, the other 2 start running. The PCS Chimera is exploded by the Reavers, so the Hellions run to engage them in melee along with the Chimera the CCS had been in. Lance fire beats up the LRBT, taking off another weapon and immobilizing it. I fail to do anything with the northern-most Venom (it was out of LOS behind the tank-farm, and I missed it!) Fail.
In Assault the Hellions wipe out the PCS and explode the Chimera. Reavers move back in to the trees...lurking...
With lots of big guns still on the table, the Guard move confidently to deal with the Hellion threat. A Hydra triees to move in to the woods to get in flamer range, but immobilizes itself. The other learns from his partner and just moves to the edge. The PBS Chimera moves to get in Flamer range, while the last squad Chimera relocates.
Shooting drops a few Reavers, all but 4 Hellions (who are now fearless), the last Ravager, and a Warrior Venom. Ouch! The more I kill, the more effective their shooting gets!
|Ignore that ranom explosion at the bottom left....powerpoint fail.|
My shooting did nothing of note here, though I continued to pound the LRBT hoping for a KP with little luck. The Reavers shot at the PBS Chimera, doing nothing Similarly, I'd parked a Raider hiding behind the immoblized Vendetta, which did nothing...sigh...
The Hellions assault was ineffective. Both Hydras were Stunned, and the non-immobilzed one became Immobile....sigh...
I'll get some photos up soon of my test color-scheme. I'm using a "quick" method with some rust-colored spray as a base-coat. Negatives so far: it's very slow drying, so I've left thumbprints in a lot of skyboards; and spraying the basecoat over the black primer is a mistake...losing a lot of detail :(
Thanks for reading! I hope you enjoyed! Comments and feedback welcome!!