As a brief aside, if you haven't tried Vassal and Skype together as a method to play Warmachine/Hordes, you're really missing out. Privateer Press has provided full support to the creator of the WM/H module, so he's been able to work and tweak to make it a really handy way to play. Movement is easy to do, with quick-movement down to the 1/2" very easy. Measuring is easy. Checking melee ranges is a snap with overlays. Normally playing online is very slow because of the need to type, but if you and your opponent get on Skype, the game can actually go faster than a real game! (Unless you're as chatty and slow-thinking as I am, anyway!)
So Tom is a Cryx player. He's got a very mean Cryx list that I was terrified of:
6 Bile Thralls
6 Bane Thralls with UA
10 Bane Knights
Bane Lord Tartarus
A ton of melee-clearing ability from the Biles, and tons of Weapon Master meanness from all the Banes. BLT is an incredible force multiplier. Everything is Tough. The Pistol Wraith is a great tool-box, able to shut down a model and engage Incorporeals.
I'm using my pMorghoul list I'm planning on taking to upcoming Tournaments:
4 Paingiver Beast Handlers
Very Beast heavy, with some good support from the PGBH and Marketh. The Agonizer is one of the best Solos around, in my opinion. Decent ability to deal with enemy troops. Decent Speed (the Cyclops have potential 15" threat range!). And of course a Bronzeback to beat up whatever the hell it wants!
Still, I felt pretty concerned with this. I kind of look at things at WM/H match-ups as Trades...Rhinodon plus Cyclops and one of the Bane units cancel out. One of the Titans and the Seether cancel out. That leaves me at the mercy of another Bane unit and Terminus himself...not to mention BLT! I had no good answer for all that infantry.
Regular readers may note that I keep waffling back and forth between including the Savage or the Nihilators. The Savage is faster, and has a great animus that I'm addicted to. The Nihilators add more bodies, potentially better capability to deal with infantry hordes, make great lane blockers. A tough choice...after this game I think I'm going back to the min Nihilators for one more try before the tournament this Saturday.
We were playing a Scenario, the name of which escapes me, but we both virtually ignored it and just went for the throat. I won the roll off and chose to go first.
I set up in a tight clump (pMorg has only Fury 5, so need to keep beasties close!), with the beasties to the front and the little humans behind. Tom spread out, with the Pistol Wraith on the extreme left, then the Bane Knights, BLT, Seether, Terminus, then the Biles with the Bane Thralls behind.
I moved up semi-conservatively on the first turn. My Savage went a bit wide to my right, with a PGBH supporting him. My Rhindon hung back a bit...I really wanted to see if I could get him in to a clump of Tom's infantry to make maximum use of his *Thresher, but was for some reason concerned about him getting shot up first. Too much time worrying about Eric's Cygnar, I guess!
|My turn 1...Elephants Forwards!|
On my turn 2 I had a hard time deciding if I wanted to attempt long charges, or hang back and see if I could get things piecemeal. I chose to hang back, just shuffling things around a bit, hoping to be out of Charge and Purge range. I tried to move Marketh up to get a Torment on the Pistol Wraith, but was about 1/2" out of range. Uhoh! I moved the Brute near him, though, to hopefully not get him "frozen" next turn
Tom was cagey, though. He kept his force together, forcing me to engage his brick all together. He pushed the Knights right up in my face, while the Biles all sprayed (getting a hit and applying Corrosion to the Gladiator). His Pistol Wraith shot at Marketh, the first shot hit and the Brute took the shot. And luckily for me, the second shot missed!
|After Cryx Turn 2...that's a lot of dead guys!|
|After my turn 3...not a good spot for me to be in!|
|After Cryx turn 3...lots of dead beasts!|
|Bronzeback saves the day!|
I was lucky to get the opportunity to get the Bronzeback on to Terminus. Tom and I spent some time talking about the coulda-shoulda-wouldas, and we both agreed that sending Terminus to kill the Savage, while the Knights killed the Gladiator would have been a safer route. Without Rush to get the Bronzeback over the Wreck, he'd had been safely away, and had no real capacity to deal with all his Knights that were pressing in to Morghoul. Regardless, it was a fun game, we both learned a lot and had a good time laughing at Tom's horrible Tough rolls and my consistently bad Vassal dice rolling...I swear that server is programmed to hate me!
Hopefully I'll be able to get one more Vassal game in before Saturday, but if not I'll have some pics and reports of the tournament! Wish me luck!