Friday, May 1, 2009

Another month, another post.. DE and Minotaur updates!

Well, the Dark Eldar have had some limited success playing on Vassal. I've made some ebay purchases (two used raiders and three NIB ravagers, some more warriors) and have I think all the pieces to put together the army. I haven't really assembled anything or even worked on a color scheme: they're on-hold until Moloch's Stampede is done. I've had a few games using the Minotaurs now, and have had mixed success. Most of the failures have been due to a few specific problems: I keep getting killed with challenges (My heroes charge in along with a mino herd, have to accept challenges, and the mino herds stand there and watch...the heroes aren't killy enough to blast through many things, so are killed while the herd loses their only chance to strike first with their great weapons); and I'm unable to pull off the front/flank combo charges I need to ensure a win. So I've done two things with the list: I've reduced the number of characters, and increased the number of minotaurs! The Khornegors are gone. I love the models and was looking foward to painting them, but they're slow, didn't add anything to the army, were too easily baited, and don't really fit the theme. The BSB is gone. Without the Khornegor unit, he didn't really have a home and seemed more a liability than anything. The Doombull gets The Slaughterer's Blade. Hopefully this will help him survive, but I haven't tested yet. If it doesn't work out I'll go back to regular great weapon and buy more hounds...can't go wrong with more hounds! This is where my list is now: Doombull (1#, 269 Pts) 1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Doombull of Khorne @ 269 Pts General; Mark of Khorne; Hand Weapon; Heavy Armour; Shield; Causes Fear; Frenzy 1 Slaughterer's Blade @ [40] Pts Wargor (1#, 105 Pts) 1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Wargor of Khorne @ 105 Pts Mark of Khorne; Hand Weapon; Great Weapon; Heavy Armour; Shield; Frenzy Beast Herd (10#, 60 Pts) 5 Gors @ 60 Pts Musician Mus; Hand Weapon; Extra Hand Weapon 5 Ungor @ [20] Pts Spear Beast Herd (10#, 60 Pts) 5 Gors @ 60 Pts Musician Mus; Hand Weapon; Extra Hand Weapon 5 Ungor @ [20] Pts Spear Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts Chaos Hounds (5#, 30 Pts) 5 Warhounds @ 30 Pts Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Minotaurs (3#, 183 Pts) 3 Minotaurs of Khorne @ 183 Pts Mark of Khorne; Hand Weapon; Great Weapon; Frenzy Chaos Spawn (1#, 75 Pts) 1 Bloodbeast of Khorne @ 75 Pts Causes Fear; Unbreakable Chaos Spawn (1#, 75 Pts) 1 Bloodbeast of Khorne @ 75 Pts Causes Fear; Unbreakable Chaos Giant (1#, 205 Pts) 1 Chaos Giant @ 205 Pts Causes Terror; Large Target; Stubborn Total Roster Cost: 2250 My attempts at taking pictures of my guys have not been successful. My wife and I are working on some ideas to help, hopefully more mino photos soon!

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